Senior CG artist and animator with 30 years history of creating quality animations within the games and automotive industries. Solid knowledge of art production pipelines from model creation and animation, through to post-production editing, compositing and delivery. Proven ability to communicate to stakeholders at all levels including producers, coders, artists, outsourcers and clients. Demonstrable passion and knowledge of the craft of computer graphics and animation.
Roles
Director - Black Frame Digital
Contracted to Jaguar Land Rover as part of the Visualisation Team, creating pre-vis and fully rendered stills and animated sequences, using Maya, Vray, Autodesk Vred and the ubiquitous Adobe Creative Cloud software
November 2013 - August 2024
Blitz Games
Senior Animator
Contributed character animations for Disney mobile apps, cutscene animator for Puss in Boots (Xbox & PS) and three styles of Mech animations for Vitalize with the US DoD
2010 -2013
Blitz Games
Assistant Art Manager
Responsible for the art direction of two Xbox Live Arcade titles. Power Up Forever (released 2008,published by Namco Bandai) and Codachain (unreleased).
2007 -Â 2010
Blitz Games
3D Artist & Animator
September 2001 - 2007
Employed to model, UV unwrap, texture props, and environments as well as animate characters (including directing mo-cap sessions and editing data), and even editing promotional videos on various games whilst in this role.
Skills
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Object modelling, unwrapping and texturing
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Material shader creation
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Hand key animation - both cartoon and realistic
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Motion Capture direction and clean up.
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Character acting and character locomotion sets
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Character, vehicle and prop rigging
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Rendering (Vray, Arnold, Vred)
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Environment building and lighting
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Managing internal budgets and timelines
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Creating specifications for outsourcing work
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Experience of agile and waterfall production
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Professional and mature work ethic
